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 Post subject: Slimes broken?
PostPosted: Mon Jun 25, 2012 7:08 am 
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Joined: Wed Jun 20, 2012 10:45 am
Posts: 37
Ok, i updated to 1.2 and now i can't kill (with the revolver) green and red slimes (in the mine). Is this intended?


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 Post subject: Re: Slimes broken?
PostPosted: Mon Jun 25, 2012 3:05 pm 
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Joined: Thu May 04, 2006 6:07 pm
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Location: http://kittylambda.com
sk2k wrote:
Ok, i updated to 1.2 and now i can't kill (with the revolver) green and red slimes (in the mine). Is this intended?


This is; basically I felt it was too ambiguous whether or not they could be killed, a lot of players felt there was a trick to it when in fact it was just a low-but-random chance on whether or not you could kill them that way.

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 Post subject: Re: Slimes broken?
PostPosted: Mon Jun 25, 2012 3:59 pm 
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Joined: Wed Jun 20, 2012 10:45 am
Posts: 37
What? They are unkillable now? Uhmm...don't know what to say. :( Can you change it back to the old behavior?

How do i pass the one monster sensor counter thing in the mine (left side) now?

EDIT(ROT13): The pebffobj works. But what when you do not have the pebffobj?


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 Post subject: Re: Slimes broken?
PostPosted: Tue Jun 26, 2012 3:29 am 
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Joined: Thu May 04, 2006 6:07 pm
Posts: 360
Location: http://kittylambda.com
sk2k wrote:
What? They are unkillable now? Uhmm...don't know what to say. :( Can you change it back to the old behavior?

How do i pass the one monster sensor counter thing in the mine (left side) now?

EDIT(ROT13): The pebffobj works. But what when you do not have the pebffobj?


sk2k hmm... can you please do me a quick favour and send me your savegame? I just want to double-check you aren't affected by a bug here...

Thanks!
Calvin

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 Post subject: Re: Slimes broken?
PostPosted: Tue Jul 10, 2012 6:00 am 
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Joined: Mon Jun 25, 2012 4:13 pm
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Honestly I liked the old slime behavior better where a shot was 1/4 or 1/8 chance of a kill;
One way to adapt that with the current system is retain the immunity to rapid fire of the 1.2 slimes but if a slime hasn't been shot in <whatever> seconds, it becomes vulnerable to 1/8 chance instant death or whatever it was before. This prevents getting totally stuck on slimes in certain areas where you need to kill them. (in fact, before 1.2 it was possible to get all the way to gladys WITHOUT a certain item which you're supposed to have; in 1.2 it no longer is because certain gates won't open until all enemies, including slimes, are dead)

LN


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