Beat the game, loved it, etc. Found some bugs which I haven't seen mentioned on this forum yet. They are here:
-Upon first entering the Interstate by means of Charles's car, you cannot drive the car back to Strange until you've restarted the game- otherwise the game claims you don't know where to drive.
-When Mathilda and Carrie end up in the Interstate, if you run to the car ahead of them and Xartan and try to drive it away before the cutscene triggers, it will cause a HORRIBLE LOOP OF NOISE AND WHITENESS that you cannot escape except by restarting.
-After beating the game, loading the game dumps you back at the parking lot entrance, able to move, draw your gun, go between screens etc, only your perspective is forced to be looking at the sky with the THANKS FOR PLAYING thing overlaid on it (or whatever it says exactly).
-If you throw TNT in the wedding dream, it fails to explode, but then you can pick up the unexploded TNT. This isn't a problem except that it apparently lets you duplicate sticks of TNT. (I haven't tested it extensively so I'm not sure exactly how you have to do this to duplicate the TNT.)
-Similarly, I have no idea how, but I managed to pull some combination of carrying and dropping and inventory-ing the triple crossbow and ended up with two triple crossbows.
-The first time I killed pig-Mammon, I died shortly afterwards by some creme-puffs. Instead of respawning near where I died, I apparently went back to the last place I had saved-and-quit, before even getting the King's clothes.
-At some point- I am not sure how- trying to "pull" the Henry rifle from the stone caused the interaction window to close as if it had recognized my command, but then the pull animation failed to play entirely, and I was left standing there. The next time I entered the stone room, though, I instantly teleported from the entrance to the rifle and actually pulled it.
-I died next to ZOMGOD with the Geiger counter out, then respawned in the central lab room with the HUD missing and incapable of moving. Restarting sorted this out.
-After the ghost near the start of the game told me he was sleepy, I tried playing the lullaby to him, which did absolutely nothing. I entered the room later, and he suddenly responded to the lullaby and returned to his human form.
-I was standing in the cave-lab-frog-pool room, and managed to shoot one of those brown flying things (owls?) that was perched above the wall area between the pool room and the ion jet-filled passage to the north of it. Suddenly, all the enemies from the passage were inside the pool room.
-Maybe a bug, maybe not- I think Thorne's shade can be in two places at once- minding the children in the emergency shelter, and lurking in Emily's house.
-Not exactly a bug, but "its" is consistently misspelled as "it's" throughout the game.
Lastly, not a bug but an observation: I think you need to solve Farnley and Garrett's problems to get their kids' ghosts to follow you, but I solved their problems long, long before I ever encountered Emily, so I didn't have any specific motivation to solve their problems (beyond trying to be a decent person), and neither solution had any immediate result, which was disappointing and confusing.
Anyway: great game! I loved it and hope these get fixed soon.