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Kitty Lambda Games Inc. Forums • Hammon fight.



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 Post subject: Hammon fight.
PostPosted: Mon Jun 25, 2012 1:38 pm 
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Posts: 7
The major issue with the Hammon fight is this: I am assuming the meteors are supposed to do splash damage based on where the red target reticle is? Similar to TNT, yes? Instead they only do damage where they pass through the screen on their way to the reticle. I have stood on the red targets repeatedly and have taken zero damage from the impact, but I have been killed 40+ times (seriously, I kept a tally :shock: ) by the meteors striking me on the way to their target. I have been killed 10+ times before the fight even starts during Hammon's speech because of this. There is nothing more frustrating than blowing off 3 of Hammon's legs and then die because a meteor that you cannot see comes from offscreen and kills you. Especially when you are also juggling Hammon and the 4+ bandits he will spawn.

A secondary issue is TNT. The lack of TNT available drags the fight on to the point where it goes from being challenging to being tedious. Having a respawning stash of 5 sticks or so nearby (a gift from the shopkeep?) that you could pick up prior to the fight would alleviate this. The meteors could also spawn them. It gets very very grindy to have to build up a TNT stockpile by just killing bandits. Not so much in the later half of the fight when Hammon starts spawning 4, but prior to that the fight just drags on. Plus it gets very frustrating to watch your TNT stash deplete because the ham hock bounced out of the way at the last second. Alternatively being able to have a save file that you could load instead of the one auto-save would help with this or being able to respawn with the items that you had prior to the fight would also drop the frustration level a good deal so you don't have to backtrack constantly to get supplies for this fight.

Lastly, the legendary rifle. I read that you could one shot Hammon with it but whenever I use it he does this Psycho Crusher spin thing and knocks it out of my hands. I assume this is intentional and you need to blow off his legs first. Sometimes when I have used it, however, Hammon will get locked into his Psycho Crusher animation and won't come out of it. He will stay there forever and the only thing to do is to save and quit.

Anyway, sorry to dump all that negativity. It really is a fantastic game, but this is the one part where the game feels really imbalanced.


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 Post subject: Re: Hammon fight.
PostPosted: Mon Jun 25, 2012 1:44 pm 
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Joined: Sat Jun 16, 2012 12:25 am
Posts: 49
I definitely beat Hammon without having to do anything besides shoot him once with the rifle. He does a jump thing and knocks it out of your hands if you're not quick enough, but (at least in 1.0) it was just a matter of being quick about it.

It seems like I probably fought him in a way that wasn't intended, though.


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 Post subject: Re: Hammon fight.
PostPosted: Mon Jun 25, 2012 3:14 pm 
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Joined: Thu May 04, 2006 6:07 pm
Posts: 360
Location: http://kittylambda.com
Hi everybody!

1. The issue with the meteors, both in terms of how they deal damage and whether or not they deal damage during the intro cutscene has been fixed with 1.2. Sorry this was basically just sloppy of me, didn't really notice it until somebody else pointed it out.

2. With 1.2 the battle with Hammon has been changed so you can leave mid-battle. This was the original design for this segment, but I changed it at the last minute I think due to desperation over bugs. This is to alleviate the TNT (and another) issue.

3. With 1.1 it was changed so you can't one-shot him. I don't mind it in one sense (alternate solution) but the battle is far more interesting if you can't just one-shot him. It wasn't the intended solution that you could do this, basically it was a bug. In 1.0 a lot of people one-shotted him, so that will cause some confusion in terms of advice given here.

Thanks for your feedback!

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 Post subject: Hammon fight Round 2
PostPosted: Wed Jun 27, 2012 3:22 am 
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Joined: Mon Jun 25, 2012 1:04 pm
Posts: 7
After the 1.2 patch this fight goes a lot smoother. Not getting sucker punched by the meteors is a big improvement and being able to catch your breath one screen away helps immensely. Thanks!

However I noticed that a new glitch has cropped up. Sometimes when you leave the area and come back Hammon will return to his starting point at the center of the Free Market Square. The boss music will still be playing but Hammon will not move and will be in his starting sitting position. You cannot affect him in anyway and the only thing to do is save and quit. It only seems to trigger if you travel a more than a few screens away. it always happened when I was running back to the store to buy TNT or to pick up a silver bullet. It never happened when I just moved one screen away.


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 Post subject: Re: Hammon fight Round 2
PostPosted: Wed Jun 27, 2012 4:18 am 
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 Post subject: Re: Hammon fight.
PostPosted: Fri Jul 06, 2012 12:48 am 
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Joined: Wed Jul 04, 2012 5:54 am
Posts: 14
Hi there,
So you can one shot Hammon with version 1.0??
Any chance of putting in a difficulty option in 1.3 that allows this?
This would help people like me who just can't manage boss battles and just tend to give up and uninstall things.
PS I almost finished 'Legend of Grimrock'. Rather than go through the tedium of the end of game boss battle I just watched the ending on youtube.


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 Post subject: Re: Hammon fight.
PostPosted: Fri Jul 06, 2012 3:10 am 
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Location: http://kittylambda.com

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 Post subject: Re: Hammon fight.
PostPosted: Fri Jul 06, 2012 3:58 am 
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Joined: Wed Jul 04, 2012 5:54 am
Posts: 14
Aha, fantastic.
I must admit that I do feel a bit inferior to everyone who has beaten Hammon but with an invincibility mode that I can temporarily switch on I can pretend that I'm Julian Assange for brief periods of time.


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 Post subject: Re: Hammon fight.
PostPosted: Fri Jul 06, 2012 8:25 am 
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Joined: Wed Jun 20, 2012 10:45 am
Posts: 37


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 Post subject: Re: Hammon fight.
PostPosted: Sat Jul 07, 2012 5:53 am 
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Joined: Sat Jun 30, 2012 3:01 am
Posts: 41
For some reason when I go into slow mo with the game getts really choppy and my aim moves slow. I would prefer that you speed didn't change and everyone elses did.


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 Post subject: Re: Hammon fight.
PostPosted: Sat Jul 07, 2012 6:13 am 
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Posts: 37
Website: http://smg.photobucket.com/albums/v485/Pietoro/

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