I like your game. It is a good game. I like the silly writing and the story seems decent. I also like your sense of humour and overall writing style. I haven't played far enough to say much more about it, really. I will play more of it. There's nothing I especially dislike about it, though.
Except that the limited inventory kind of hurts a bit. Well, a lot. Especially when you need to always carry certain items around, like the GPS watch and ATM card, sometimes keys. The website said this game supported hoarding.
That was a mean lie to tell. I don't want to leave my hoardables on the floor or in someone's dresser, I want them with me.
I know there's a lot of carryable junk in the game, but most of it is useless to the player. A larger or even limitless inventory shouldn't break the game, surely? The tradeoff/penalty would be that it gets hard to manage if you fill it up with too much crap, which would honestly give me plenty of incentive to drop off the less necessary stuff. If there are puzzles later that require back-and-forthing to choose a small number of items to carry, well, shame on you.
I know you must have made it this way deliberately, but I'm baffled as to why. I've always hated small inventories, I honestly don't understand why people make them limited at all. It's like unskippable cutscenes or slow text speeds.