Post new topic  Reply to topic  [ 3 posts ] 

Is VtV ready?
Yes, release it after fixing those last few things.  33%  [ 1 ]
Almost. It's missing (fill in blank in your comment)  33%  [ 1 ]
No. This game has potential but it doesn't feel complete to me.  33%  [ 1 ]
Total votes : 3
Author Message
 Post subject: This week...
PostPosted: Wed Nov 01, 2006 9:05 pm 

Joined: Thu May 04, 2006 6:07 pm
Posts: 179
This is what I am working on this week:

1. Fixing the final boss AI. I have a new behaviour pattern, trying to make the final encounter more interesting.

2. Adding a few more gameplay oriented suggestions. some of them in particular strike me as very useful so I'd like to see if I can get them in. One might be an alternate mouse control scheme, another would be a way to update your price tracker and just more general usefulness from scientists, which right now do nothing.

3. Possibly fixing some of the pod-based weapons. As far as I know these basically work, but some of them are actually not useful at all (for the player; they work *against* the player OK, just you can't really use them on enemies; one example is the energy drain field. enemies don't have energy tanks, so this is not useful.) They could be. I may disable the useless ones, or make them useful.

4. Kitty Lambda web site!!! KL needs a website bad. I have other projects I'd like to put up, and it should be a lot easier to promote VtV when it doesn't feel like it exists in a vacuum!

5. A final release...? I think it might be time for the final commercial release. What do you guys think? Is the game finished? I really don't know! But I can't work on it forever, either... As I say, I have other projects which won't get attacked until this is out the door. I won't leave any giant holes in the game, and yes, if bugs are found after the release I will sure as heck fill them. But generally: anybody care to weigh in on this? =)

Well, that's this week!

(laughs at his 0 reads and no comments later today...)

 Post subject: Balance changes!
PostPosted: Fri Nov 03, 2006 5:59 pm 

Joined: Thu May 04, 2006 6:07 pm
Posts: 179
I'm making a few balance changes. Beam weapons will require much more energy. As well, they will only be mountable on pod-type bays. I might allow low-level ones to mount on gun bays.

Basically, the pod-type bays were a little useless, and beam weapons were a little overpowered. So I'm going to reorganize a bit.

Final boss AI is getting tweaked, already a bit improved. Don't want a disappointing endgame. So, that's what's going on!

Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 3 posts ] 

Who is online

Users browsing this forum: No registered users and 1 guest

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group