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Kitty Lambda Games Inc. Forums • Zero point seven point one (point one)



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PostPosted: Thu Sep 14, 2006 6:56 pm 
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Joined: Thu May 04, 2006 6:07 pm
Posts: 179
So yesterday I released the 0.7.1 version, which is actually a big step up from 0.7.0.x, but was expecting a few glitches. Some of those have been fixed, but I'm still eagerly awaiting your bug reports. If you guys find anything that seems rather broken then please email me.

The other good news is that last night I had an insight as to why the game may not be running on Unichrome. This has very possibly been fixed, but I'm looking for some users of said graphics chip to get back to me and let me know. I can't promise that the game will run splendidly on these chips, but it should at least run. And actually, I have a reasonable expectation that it will be playable, since the other day I put in my NVIDIA TNT2 (really really old graphics card) and the game ran actually somewhat OK. Hooray!


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PostPosted: Sat Sep 16, 2006 2:46 am 
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Joined: Thu May 04, 2006 6:07 pm
Posts: 179
Some more minor info. The player scores weren't correctly updating themselves at midnight each night, that should be fixed now but we'll see. At any rate, it prints the time the player scores were updated at the bottom of the top player screen.

Another thing, I have tweaked the website to display a message in case the game server goes down. The server went down really quite badly last night and I had to head across town to fix it. When in doubt check the website, I will be monitoring things anyhow (I always try to) to see what can be done.

I'm going to do a few server improvements, there are some areas where I feel it's less than optimal.


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