|Kitty Lambda Games Inc. Forums
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|Author:||PsySal [ Sat Jun 01, 2013 6:02 am ]|
|Post subject:||Chapter 1|
Chapter 1 is out.
Sorry if at various times today certain things (like this forum, or the page at the ISS) were or are still not fully set-up and going. I really desperately wanted to get Boat Game out there for you all.
The whole point of this endeavour is to write this thing together. Right now it's a short but very polished game. I have a million ideas and I'm ready to get into it. But what do you think?
Don't be afraid to tell me feedback. Spoiler alert but if you finished Chapter 1-- was the thing too hard to figure out? It has to be at least a *little* bit hard to figure out but maybe it could use an extra clue somewhere.
Current priorities real quick:
- Mac version
- Linux version
- Some videos on the ISS explaining how to make levels
- Some more "extra levels"
- Fixes as they come up
Longer term stuff
- Gamepad setup in-game (right now it's too awkward having to set it up from the startup dialog)
- Better sound effects. For some reason after making the trailer (where I used a great sample from freesounds.org) I really want to redo the sfx. Now's the time, before I get too much stuff in place. I will probably leave the sfxr ones as an option in case you love them.
- Better and more music. Likewise
This thing is truly just getting started. Unlike my typical way of working I didn't want to spend a ton of time developing a game in-depth and then say "here! it is finished! my piece de resistance!"-- well actually I have stuff like that in the works too.
But I basically just always wanted to try making a game that was fluid and continuous in it's developent. There is a secure auto-updater that will automatically get your new updates as they are available and the idea is that these will just roll out more or less continuously (if this is a hassle you can start the game from the "no updates" link on the start menu, and the auto updater won't even run.)
So where do we, uh, float to next?
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