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 Post subject: Listing World 7
PostPosted: Thu Oct 26, 2006 11:24 pm 
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Joined: Sat Oct 14, 2006 5:59 pm
Posts: 56
This list will be updated periodically with new bugs found:
____________________________________________________
0. The game continually flashes "Connecting to network" 7 times. Then it waits a few seconds. Then it flashes "Connecting to network" 7 times again. This keeps going on and on and on... I cant enter buildings because its constantly attempting to connect. It never shows that I exist in the network chat screen... bah...

1. I tried to connect to Official Game world 6 to see if I got the same problem. I can atleast CONNECT- but whenever I try to enter a building the game throws "Waiting on network" for about thirty seconds, then throws "Connecting to network" for another thirty seconds. I can then enter the building, and do stuff, then exit. Once I try to enter another building, though... I have to wait to connect to the server again.

2. Now isnt this weird! I tried to get into world 7 a few times, getting the same problem I had above in (0.) . . . well what I did was turn clouds and trees off... and now it lets me connect.
BAH!! It's giving me the same crap I was getting in world 6 on world 7 now!... ahh well... at least I can connect :?
I take that back. The second building I tried to enter... it started doing the same old Connecting... Connecting... it was doing in (0.)!

3. Its not my router. It's the game.
Here's an exerpt from trace.txt (it seems to do this tidbit over and over and over):

Quote:
trace: gameserver client socket connect auto: not connected, trying to resolve that...
trace: gameserver client socket connect auto: start gameserver is ready
trace: gameserver client socket connect auto: got host: vexnet.ath.cx
trace: gameserver client socket connect auto: connecting socket to host vexnet.ath.cx:3752
trace: gameserver client socket connect auto: connected, setting connection mode to sm_none and sending login data
trace: --- is open 1, connected 0
game drone net update: debug message: drones ship land: landed on the ground
game drone net update: debug message: drones ship land: landed on the ground
network socket update fatal: not open
trace: gameserver client socket connect auto: not connected, trying to resolve that...
trace: gameserver client socket connect auto: needs to start gameserver
trace: gameserver client socket connect auto: start gameserver is ready
trace: gameserver client socket connect auto: requesting gameserver start
trace: superserver client command start gameserver: sending start gameserver request for game ``OfficialTestingVIIGame''
game drone net update: debug message: drones ship land: takeoff
game drone net update: debug message: drones ship land: landed on the ground
game drone net update: debug message: drones ship land: landed on the ground
game drone net update: debug message: drones ship land: takeoff
trace: gameserver client socket connect auto: not connected, trying to resolve that...
trace: superserver client: got start gameserver: OfficialTestingVIIGame, host vexnet.ath.cx port 3752 reply accepted
trace: --- pending? 0
trace: gameserver client socket connect auto: not connected, trying to resolve that...
trace: gameserver client socket connect auto: start gameserver is ready
trace: gameserver client socket connect auto: got host: vexnet.ath.cx
trace: gameserver client socket connect auto: connecting socket to host vexnet.ath.cx:3752
trace: gameserver client socket connect auto: connected, setting connection mode to sm_none and sending login data
trace: --- is open 1, connected 0
network socket update fatal: not open
trace: gameserver client socket connect auto: not connected, trying to resolve that...
trace: gameserver client socket connect auto: needs to start gameserver
trace: gameserver client socket connect auto: start gameserver is ready
trace: gameserver client socket connect auto: requesting gameserver start
trace: superserver client command start gameserver: sending start gameserver request for game ``OfficialTestingVIIGame''
game drone net update: debug message: drones ship land: finished
trace: gameserver client socket connect auto: not connected, trying to resolve that...
trace: superserver client: got start gameserver: OfficialTestingVIIGame, host vexnet.ath.cx port 3752 reply accepted
trace: --- pending? 0
trace: gameserver client socket connect auto: not connected, trying to resolve that...
trace: gameserver client socket connect auto: start gameserver is ready
trace: gameserver client socket connect auto: got host: vexnet.ath.cx
trace: gameserver client socket connect auto: connecting socket to host vexnet.ath.cx:3752
trace: gameserver client socket connect auto: connected, setting connection mode to sm_none and sending login data
trace: --- is open 1, connected 0
game drone net update: debug message: drones ship land: finished
game drone net update: debug message: drones ship land: landed on the ground
network socket update fatal: not open


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 Post subject:
PostPosted: Fri Oct 27, 2006 3:31 am 
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Joined: Thu May 04, 2006 6:07 pm
Posts: 179
Meep! I'm looking into it, thanks! I didn't change anything (I thought) with the network code, but I did make a small (ish) change to the gameserver which might be causing it. One way or another I'll definitely get on this... Thanks!


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 Post subject:
PostPosted: Fri Oct 27, 2006 3:32 am 
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Joined: Thu May 04, 2006 6:07 pm
Posts: 179
Ok I'm getting the exact same problem. I think that something happened to confuse the server, I have restarted it. Hopefully it should work now. I will see if I can figure out what caused it.


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 Post subject:
PostPosted: Fri Oct 27, 2006 12:04 pm 
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Joined: Sat Oct 14, 2006 5:59 pm
Posts: 56
Thanks Calv, I can get into the game now :)

New problem though... When I try to enter a building most the time it takes about 20 seconds to wait on the server, then it must reconnect. Any ideas why?
Quote:
game drone net update: debug message: transport: blink: warped in
trace: game drone targettable: open; target flag is 0
game drone net update: debug message: drones ship control: alive
game drone net update: debug message: transport: galaxy_blink: system control
game drone net update: debug message: drones ship land: finished
game drone net update: debug message: drones ship land: landed on the ground
game drone net update: debug message: drones ship land: takeoff
game drone net update: debug message: drones ship land: init
game drone net update: debug message: drones ship land: get close to the ground
trace: bank drone script drone update thinguie
trace: hunter drone lib: update
game drone net update: debug message: hunter drone: update cycle!
game drone net update: debug message: hunter drone: waiting
game drone net update: debug message: drones ship land: landed on the ground
trace: gameserver client update: requesting sync game time from server
game drone net update: debug message: drones ship land: takeoff
game drone net update: debug message: email drone: checking email...
game drone net update: debug message: drones ship land: finished
game drone net update: debug message: drones ship land: landed on the ground
game drone net update: debug message: email drone: wait cycle!
trace: lua get rn: rand 956, 0.956
game drone net update: debug message: drones ship land: landed on the ground
game drone net update: debug message: drones ship land: landed on the ground
game drone net update: debug message: drones ship land: finished
game drone net update: debug message: drones ship land: takeoff
game drone net update: debug message: drones ship land: init
game drone net update: debug message: drones ship land: get close to the ground
game drone net update: debug message: drones ship land: init
game drone net update: debug message: drones ship land: get close to the ground
game drone net update: debug message: drones ship land: init
game drone net update: debug message: drones ship land: get close to the ground
game drone net update: debug message: drones ship land: takeoff
game drone net update: debug message: drones ship land: takeoff
game aitarg cruise2 warning: way distance is 1.#QNAN, wayp (1.#QNAN,1.#QNAN,1.#QNAN) waydelta (1.#QNAN,1.#QNAN,1.#QNAN)
--- resetting to 1.0
--- waypoint target p (1.#QNAN,1.#QNAN,1.#QNAN) v (0,0,0)
--- cur target position (-1.51996e+006,3.6402e+006,1.11745e+006)
network socket update warning: recv error: Unknown error #10054!
network socket update fatal: not open
game drone net update: debug message: drones ship land: finished
trace: gameserver client socket connect auto: reopening superserver
trace: superserver client update: login ok!
game drone net update: debug message: drones ship land: init
game drone net update: debug message: drones ship land: get close to the ground
game drone net update: debug message: drones ship land: init
game drone net update: debug message: drones ship land: get close to the ground
trace: gameserver client socket connect auto: not connected, trying to resolve that...
trace: gameserver client socket connect auto: needs to start gameserver
trace: gameserver client socket connect auto: start gameserver is ready
trace: gameserver client socket connect auto: requesting gameserver start
trace: superserver client command start gameserver: sending start gameserver request for game ``OfficialTestingVIIGame''
game drone net update: debug message: drones ship land: finished
trace: helper drone intro eval; intro time string 845791.7284 init hail 1
game drone net update: debug message: drones ship land: init
game drone net update: debug message: drones ship land: get close to the ground
trace: gameserver client socket connect auto: not connected, trying to resolve that...
trace: bank drone script drone update thinguie
trace: hunter drone lib: update
game drone net update: debug message: hunter drone: update cycle!
game drone net update: debug message: hunter drone: waiting
trace: superserver client: got start gameserver: OfficialTestingVIIGame, host vexnet.ath.cx port 1949 reply accepted
trace: --- pending? 0
trace: gameserver client socket connect auto: not connected, trying to resolve that...
trace: gameserver client socket connect auto: start gameserver is ready
trace: gameserver client socket connect auto: got host: vexnet.ath.cx
trace: gameserver client socket connect auto: connecting socket to host vexnet.ath.cx:1949
trace: gameserver client socket connect auto: connected, setting connection mode to sm_none and sending login data
trace: --- is open 1, connected 0
game drone net update: debug message: drones ship land: takeoff
game drone net update: debug message: drones ship land: finished
gameserver client update fatal: bad login!
--- login: failed
game drone net update: debug message: drones ship land: init
game drone net update: debug message: drones ship land: get close to the ground
network socket update fatal: not open
trace: gameserver client socket connect auto: not connected, trying to resolve that...
trace: gameserver client socket connect auto: needs to start gameserver
trace: gameserver client socket connect auto: start gameserver is ready
trace: gameserver client socket connect auto: requesting gameserver start
trace: superserver client command start gameserver: sending start gameserver request for game ``OfficialTestingVIIGame''
game drone net update: debug message: drones ship land: finished
trace: gameserver client socket connect auto: not connected, trying to resolve that...
trace: superserver client: got start gameserver: OfficialTestingVIIGame, host vexnet.ath.cx port 1949 reply accepted
trace: --- pending? 0
trace: gameserver client socket connect auto: not connected, trying to resolve that...
trace: gameserver client socket connect auto: start gameserver is ready
trace: gameserver client socket connect auto: got host: vexnet.ath.cx
trace: gameserver client socket connect auto: connecting socket to host vexnet.ath.cx:1949
trace: gameserver client socket connect auto: connected, setting connection mode to sm_none and sending login data
trace: --- is open 1, connected 0
trace: gameserver client update: login ok!
trace: gameserver client update: requesting sync game time from server


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 Post subject:
PostPosted: Fri Oct 27, 2006 12:40 pm 
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Joined: Sat Oct 14, 2006 5:59 pm
Posts: 56
Argh... I tried to enter a building... and it started up the Connecting every seven seconds thing... I managed to get the trace of the very top of the problem:

Quote:
game drone net update: debug message: transport: blink: warped in
trace: game drone targettable: open; target flag is 0
game drone net update: debug message: drones ship control: alive
game drone net update: debug message: transport: galaxy_blink: system control
trace: bank drone script drone update thinguie
trace: hunter drone lib: update
game drone net update: debug message: hunter drone: update cycle!
game drone net update: debug message: hunter drone: waiting
trace: lua get rn: rand 668, 0.668
trace: superserver client update: auto disconnecting from superserver
network socket update warning: recv error: Unknown error #10054!
network socket update fatal: not open
trace: gameserver client socket connect auto: reopening superserver
trace: superserver client update: login ok!
trace: gameserver client socket connect auto: not connected, trying to resolve that...
trace: gameserver client socket connect auto: needs to start gameserver
trace: gameserver client socket connect auto: start gameserver is ready
trace: gameserver client socket connect auto: requesting gameserver start
trace: superserver client command start gameserver: sending start gameserver request for game ``OfficialTestingVIIGame''
trace: superserver client: got start gameserver: OfficialTestingVIIGame, host vexnet.ath.cx port 1949 reply accepted
trace: --- pending? 0
trace: gameserver client socket connect auto: not connected, trying to resolve that...
trace: gameserver client socket connect auto: start gameserver is ready
trace: gameserver client socket connect auto: got host: vexnet.ath.cx
trace: gameserver client socket connect auto: connecting socket to host vexnet.ath.cx:1949
trace: gameserver client socket connect auto: connected, setting connection mode to sm_none and sending login data
trace: --- is open 1, connected 0
trace: gameserver client update: login ok!
trace: gameserver client update: requesting sync game time from server
network socket update fatal: not open
trace: gameserver client socket connect auto: not connected, trying to resolve that...
trace: gameserver client socket connect auto: needs to start gameserver
trace: gameserver client socket connect auto: start gameserver is ready
trace: gameserver client socket connect auto: requesting gameserver start
trace: superserver client command start gameserver: sending start gameserver request for game ``OfficialTestingVIIGame''
trace: gameserver client socket connect auto: not connected, trying to resolve that...
trace: superserver client: got start gameserver: OfficialTestingVIIGame, host vexnet.ath.cx port 1949 reply accepted
trace: --- pending? 0
trace: gameserver client socket connect auto: not connected, trying to resolve that...
trace: gameserver client socket connect auto: start gameserver is ready
trace: gameserver client socket connect auto: got host: vexnet.ath.cx
trace: gameserver client socket connect auto: connecting socket to host vexnet.ath.cx:1949
trace: gameserver client socket connect auto: connected, setting connection mode to sm_none and sending login data
trace: --- is open 1, connected 0
network socket update fatal: not open
trace: play city is building destroyed: cahuu_city.6.hits =
network socket update fatal: not open
trace: gameserver client socket connect auto: not connected, trying to resolve that...
trace: gameserver client socket connect auto: needs to start gameserver
trace: gameserver client socket connect auto: start gameserver is ready
trace: gameserver client socket connect auto: requesting gameserver start
trace: superserver client command start gameserver: sending start gameserver request for game ``OfficialTestingVIIGame''
trace: bank drone script drone update thinguie
trace: hunter drone lib: update
game drone net update: debug message: hunter drone: update cycle!
game drone net update: debug message: hunter drone: waiting
trace: gameserver client socket connect auto: not connected, trying to resolve that...
trace: superserver client: got start gameserver: OfficialTestingVIIGame, host vexnet.ath.cx port 1949 reply accepted
trace: --- pending? 0
trace: gameserver client socket connect auto: not connected, trying to resolve that...


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 Post subject:
PostPosted: Fri Oct 27, 2006 4:51 pm 
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Joined: Thu May 04, 2006 6:07 pm
Posts: 179
Yipes! Thanks for all the help, this is definitely some kind of bug. I'm going to look more carefully this time, last time I accidentally didn't save the server log when I restarted so I couldn't make a good effort at diagnosing the problem. I'll look into it right now.


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 Post subject:
PostPosted: Fri Oct 27, 2006 5:15 pm 
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Joined: Thu May 04, 2006 6:07 pm
Posts: 179
Ah, I am making some real progress on this. It seems to be a bug that didn't crop up before because we didn't have quite as many users, so now some of the network delays are longer and the code doesn't work quite as it should! Anyhow hopefully this will be fixed today (it is a server issue)...


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 Post subject:
PostPosted: Fri Oct 27, 2006 5:17 pm 
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Joined: Sat Oct 14, 2006 5:59 pm
Posts: 56
Ahhhh thanks mucho my brotho.
Anything I can do to help let me know.


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 Post subject:
PostPosted: Fri Oct 27, 2006 7:06 pm 
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Joined: Sat Oct 14, 2006 5:59 pm
Posts: 56
Argh... :evil: :x

Same problem with 7.1.5. I still have to wait connection every other building.

But, oddly, I dont know if its all this debate about the letters or really changed, but all the type looks a lot more sharp to me :P

Then again it wasnt blocky to begin with, so.
________________________________________

Wait! I take that back! I logged out and back in and I could go from one building to another without having to reconnect!
________________________________________
Arg... three buildings later I waited to reconnect for thirty seconds.... hmmmm :? getting better though!


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 Post subject:
PostPosted: Fri Oct 27, 2006 7:35 pm 
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Joined: Thu May 04, 2006 6:07 pm
Posts: 179
There is also a major bug with switching between games. There will be another update!

DeShun I'm going to try and talk to other players, and see if they are encountering the same problem that you are.

Also the text being sharper is probably due to the change I made to fix it for those for whom it was broken. =)


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 Post subject:
PostPosted: Sat Oct 28, 2006 1:26 am 
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Joined: Sat Oct 14, 2006 5:59 pm
Posts: 56
Mmmkay. New prob. Soz. When I like. get scared and try to run away from a zombie kitten who would kick my booty... nothing rolls. You can't run from a fight. You can ctrl-alt-delete, though.


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 Post subject:
PostPosted: Sat Oct 28, 2006 4:56 am 
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Joined: Thu May 04, 2006 6:07 pm
Posts: 179
OH noes! I thought that was all fixed! Grr...


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 Post subject:
PostPosted: Sat Oct 28, 2006 5:04 am 
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Joined: Thu May 04, 2006 6:07 pm
Posts: 179
Aha, it was particular to zombie cat. It's fixed. Also computer tech had the same problem, also fixed. Good catch!!!!!! Seriously I would never catch this stuff.....


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