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 Post subject: Countermeasures
PostPosted: Thu Nov 23, 2006 9:35 pm 
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Joined: Fri May 05, 2006 5:38 pm
Posts: 54
As in subject of the topic I suggest to let players equip their ships with countermeasures that would give 50-75% that missile won't hit the ship like flares or interrupters. Maybe that would let players escape if they got into a criminal city...


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